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0 EndGameAugments swtor  General Discussion

0 Powertech Changes Preview and Analysis (PTS) SWTOR 7. Members. The vertical progression has always been the same and the. Individual Pieces. e. I have been told to DE gear in order to obtain schematics for augments, as we are now capable of crafting augments, however I have had no luck, I have run multiple runs of underworld missions for all levels, still found none. This patch does not bring new story content. While so, please, remember go share it with your. It's strange that the developers see low numbers of ranked pvp players and think to themselves "there must not be enough incentives!" When in reality it's because the game is horribly unbalanced and unfun in that context. That's 14 augments. The same goes for armour except that hilt/barrel is replaced with an armouring piece. Another thing is the gear up system in PVP. What is going on here?I have gotten augments off slicing missions (epic). The class also offers great threat. 124. If we have 15% Alacrity then our ability activations should take around 85% of the time they would normally take (i. Caitlin Sullivan Kelly, Lead Writer. Offhands for DPS and Healers will have alacrity. Ashley Ruhl, Narrative Director. 250 Techs, almost 3 OEM/RPM each week. 7. Use the augments to fill in holes created by your gear. 2 bil. , 100% normal speed less 15% Alacrity). Crew skills keep you in the action while you take advantage of all the galaxy has to offer. Just thought I'd share for Satele Shan server. Individual Pieces. I mainline Madness (Balance) and may end up switching to the Darkness/Madness Hybrid for Rateds if I judge it necessary. Schematic source The. Crew skills dont make endgame gear but they do make augments. Augments only go in slots of a certain tier (for example, MK-9 Augment kits are used to open a tier 9 slot, meaning grade 9 (level 55) or below augments can be placed there. Yes. depends if you want to gear for sync (almost everything) content or non-sync (dxun + pvp) content. 2! You can exchange extra Conquest Commendations for Tech Fragments in the Supplies section of the fleet at the Spoils of War Vendor, 200 Conquest Commendations = 200 Tech Fragments. Full guide for the SWTOR Flashpoint Directive 7 in all difficulty modes, including achievements you can unlock and the rewards you can earn! Everything you need to know about BioWare's Star Wars: The Old Republic (SWTOR) MMO Game - News, Updates, Guides, Tutorials, Gameplay and more!Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. The dedicated guide contains tips for all roles in both PvE and PvP. Alan Copeland, UX Director. To view the exact numbers for your class, search online for “swtor optimal stats 5. So i was just wondering which of the three crew skills to take in order to make augments. Each point of strength gives . there are two ways to get an Augment into an item: Crit or Kit. 3. I also concluded that people's concerns about inflation were a bit overblown in my opinion, because there are ridiculously few situations in game. In this video, we’ll be going over how to start Armstech crafting, how to level up your Armstech crew skill and unlock more crafting schematics, and lastly, we’ll. Purple 286 augments (Advanced [Type] Augment 74 + Augmentation Kit MK-11) are one step lower, however, they are incredibly expensive,. Members. I understand that there is a chance to get multiple cm-1337 (1,9 bil material) and then multiple augments but i still don’t understand how people making profit selling augments for 1-1. Augment slots are a special, extra slot on equip able gear. These stations allow you to add and remove augments from your gear. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. 0: Faster Gearing – You’ll only need 2 pieces of gear to get the full effect of a full set bonus as opposed to 6. 0) will be reintroducing the vertical progression path for gearing. With augments, you could equip just one alacrity augment, and then place a crit enhancement that you can take full advantage of in that spot you would have had to waste on the alacrity enhancement. PvP Seasons 4 Guide and Rewards. The best gear comes from Veteran Mode R-4, and that R-4 gear does not include modifications. I think after the expansion the highest augment will be mk-8, as a part of the crafting revamp, and old augments are not made obsolete. The same goes for armour except that hilt/barrel is replaced with an armouring piece. wearable pieces made by a craft can crit to get an augment slot; post-1. STAR WARS Discussion ; Augments() By SorinMarkov_ June 26, 2012 in STAR WARS Discussion. . There’s no penalty to starting late though, so if you want to save crafting for later, carry on. All existing items and missions fit into these grades and match the equivalent crafting grade. The days of 80-100k for the top tier augments are long gone (thanks BW for the unecessary extra augment tier with overly convoluted crafting system and materials to craft those augments. We don't know about Legendary Implants. What is the most efficient way to gain [Augmentation Slot Component MK-8] now in 4. 227K subscribers in the swtor community. SWTOR PTS 6. Posted July 27, 2012. 1. Sythnweaving crafts Alacrity (cast speed), Command. The exception would be for Augment 22 schematics, which come from crits on Abundant. But, if rather, as is more typical, you have proper levels of Accuracy and Alacrity, you would mostly use augments to add some Critical or Power/Mastery. In this video, we’ll be going over how to start artifice crafting, how to level up your Artifice crew skill and unlock more crafting schematics, and lastly, we’ll. Top gold critical augments are worth around 2bil to craft. Augments are mainly to fix holes in stats. 4 gcd a lot, add another alacrity aug or switch to 4 pieces of gear & no augs. 0. 1 is currently set to release on. Augments and Augmentation Kits are still craftable, and able to be used on all 7. Augments go in augment slots. 0 Rage Juggernaut PvE Guide and Best Builds. I really want to score those huge crits honestly. You will definitely get a benefit from those. You need 110% accuracy and not just 100% because bosses have a 10%. 2. The gear's level requirement is determined by the level requirement of the modifications and augments in it. Legacy of the Sith (7. I need to return my Tier 1 gear to get the slightly better Tier 2. - With Conquest rewards plus guild reward more. This equates up to an additional 252 points of any stat you choose and 168 points of Endurance or Power (depends on which stat you choose, offensive stats are paired with endurance, defensive are paired with power). e. All you rage jugg/mara out there do you stack power or strength in your augments? I've heard main stat doesn't have DR but stats like power do yet I still see people use the pwr augments. Spurred on in secret by covert Imperial forces, the Nova Blade pirates have staged an all-out attack on the pastoral Republic world. If we divide 1 by 0. I can't find any authoritative info on it. However, I probably wont rely on them and I certainly wont be mass producing them. 4 releases on October 20, 2020. Tacticals. Recommended Posts. Followers 0. I've RE about 50 green 28 and I have not got the schematics for the blues yet. So i was wondering which would be the b. Any of those can craft the augment kits needed to add a slot. 1a. Contents 1 List of Accuracy augmentsAugmentation Kits are for adding a fourth slot (augment slot) to the weapon (i. If you really want to min-max, I would start with 3 pieces of alacrity gear and 4 purple augs, this will put you at 2094-2140. More sharing options. Armormech is the. Posted April 28, 2022. If you can, at least get the Purple Level 75 Augments (that extra Power is too. ) Yes, I remembered those days lolol, came back. You want to reach 1590 accuracy. Everything else should have an augment slot with at least a 276, if not a 286 augment in it. 2 bonus damage and some crit. You will need a total of 15 pieces of gear at level 80: A Tactical item, which costs Tech Fragments. Alacrity can lower the GCD if it reaches some certain breakpoints. Augments. Weekly Time: more or less 12 hours with bad luck. A complete guide to the Endgame gearing process in SWTOR Update 7. |. Updated November 11, 2023. SM will drop 328 gear. The price of MK-11's and Augments will sky rocket. by Endonae. Shouldn't of "fixed" something that wasn't broken, and was perfectly fine. ago. 3 Class Changes;. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. 14 gear pieces with stats. Legacy of the Sith (7. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Note: This only applies to burst spec DPS, not sustained DPS specs. Where is the vendor for command crate shells? While it’s nice to make armor for yourself and for your alts, you’re likely taking Armormech thinking you’ll be able to make money off of it. Don't remember at what level you start to get schematics for them but you better check your crew skill trainer from time to time. If you want to make augments you really need some slicing alts to get the tech components. Go to topic listing. Start analyzing your combat logs to see if you are hitting the 1. Right now you can try the new Feast of Prosperity event,. This SWTOR PvP guide is designed to give a clear explanation about Player vs Player in Star Wars: The Old Republic – how it works, what you need to do to participate, what mechanics you need to learn, what rewards to expect from it and how to succeed in SWTOR’s PvP environment!. Synthweaving, Armormech and Armstech are the crew skill sources for these. Armormech crafts Skill (cunning), Reflex (aim), Shield and Absorb augments. I listed these off the top of my head so I may have. This includes augments and preferably min-maxed mods. 4. Just to unlock the ability to go from crafting level 600, the previous expansion’s crafting level limit, to 700, the current crafting level limit, will cost you 500,000 credits per skill. Augments are crafted by Synthweavers, Amormechs, and Armstechs. It makes Alacrity augments and Absorb augments. 050 tech fragments per char, 5 chars you can get 20. Best method is just to RE the assembly components. The recpies for augments come from Critical hits on missions, I think both slicing and underworld trading give them. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armstech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. Accuracy to 110. The blue ones dont seem to sell well. SWTOR Armormech Guide. because new augments would give you even more stats, maybe to reach. 2. In this video, we’ll be going over how to start Synthweaving crafting, how to level up your Synthweaving crew skill and unlock more crafting schematics, and. SWTOR design director Chris Schmidt dropped a very controversial bomb on the forums announcing a brand new tier of Augments coming with Update 6. It does not surprise me that they specifically mentioned group pvp. 0 EndGame Gear Calculator for Level 75. Pretty cool they're bringing some of the generics back, maybe we can do interesting combinations with some of the class specific set implants. Even the "green" quality gear created by Armormech tends to be better than most quest rewards of the same level requirement, while the "blue" quality craftables are by far superior. 1. So the game is trying to do 2 new things with these augments : 1 - Make the end game PvE'rs participate in Team Ranked. 0) will be reintroducing the vertical progression path for gearing. Legendary Ember: Content: Level 75: Rare Material: Info: Legendary Component - Used to craft the second-best augments in the game and item-rating 300-306 mods and equipment. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Plasma Flare is pretty low-tech as far as Star Wars is concerned, you’re just spraying your target with fuel and then igniting them, but sometimes the simplest attacks are most effective. In this expansion, there. Edited November 5, 2015 by Jinre_the_Jedi. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. Mercenary and. You will find everything you need. But most people say go aim/end. The rating 208 purple augments are fine to start, and are much cheaper than the gold 228s. The price of MK-11's and Augments will sky rocket. lordkhouri said: Removing and re-adding augments to your gear in a war zone completely screws with bolster and gives you ridiculously high stats. 2 - Make not end game players participate in End game Content so they can get the new shiny things. Posted January 29, 2016. Cybertechs can craft mods and armorings, and Armstechs can create barrels. Changes to Augment Slots in Patch 1. . How to Craft the new Superior 77 Augments in SWTOR Guide. Augment slots are a special, extra slot on equip able gear. Synthweaving, Armormech and Armstech are the crew skill sources for these. Its no surprise that in the live version of the game, augments, especially the 77 augments are extremely expensive. The days of 80-100k for the top tier augments are long gone (thanks BW for the unecessary extra augment tier with overly convoluted crafting system and materials to craft those augments. My apologies to the healers. 227K subscribers in the swtor community. Sythnweaving crafts Alacrity (cast speed), Command (presence), Redoubt (defense. In this video, we’ll be going over how to start Cybertech crafting, how to level up your Cybertech crew skill and unlock more crafting schematics, and lastly, we. Immortal is the tanking discipline for Sith Juggernauts and one of the three tanking disciplines in the SWTOR. 1. Watch Video. Legendary Implants are a new type of gear for level 80 players in Star Wars: The Old Republic. Shield Tech Powertechs offer great passive mitigation through our Shield and Absorb Stats and procs, as well as the best out of combat Damage Reduction against Kinetic/Energy Damage. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Star Wars: The Old Republic Wiki is a FANDOM Games Community. Since many abilities have crit and. UPDATE October 20, 2020: There is a new tier of legendary augments not included in this guide. Updated 7. Afterall, 330 augments only cost 500. Shield Tech Powertech is one of the three Tanking Disciplines in SWTOR, available to Powertechs level 10 and over. Ran some numbers with a lvl 50 companion, all the materials required to start crafting 1 augment average about 6,2600,000 credits with current prices. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. This guide will cover the entire endgame gearing process from. Back then I had the most powerful aguments possible, but now there are some even stronger ones (can't remember the item rating 236 i think?) But those superior ones don't exist for all the stats. because new augments would give you even more stats, maybe to reach. I'm a huge MMO fan, played WoW for about four years, Rift for a year, and I've been playing TOR for about six months. Where surge is the surge bonus to an ability. |. But as others say, if you can live without, then wait. Augments can be crafted by the Armormech, Armstech, and Synthweaving Crew Skills. The vertical progression has always been the. What stat should I put in my augment slot? Dps shadow. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. BioWare announced a couple of weeks ago that Charles is leaving a few days after the release of 7. 96 damage. Mats for one Synthweaving augment (crit or. Yeah sry, it is pvp dmg, preferred deception, since I have expirience with it since vanilla. Armormech is simply the crafting of cunning and aim armor. Legendary Embers, which have a small chance to drop from rich crafting missions, and a high chance to drop from the special one-time wealthy crafting missions from datapads. The dedicated guide contains tips for all roles in both PvE and PvP. SorinMarkov_ Members; 1 Share; Posted June 26, 2012. Your enhancements, augments, earpieces and implants will be mixed to hit the stat target goals, but a rule of thumb is always use Adept, Initiative or Quick Savant enhancements, implants and earpieces depending on if you need Crit, Accuracy or. 0 In Update 7. 0) locnlol The Red Eclipse • 8 yr. (that is RE one grade 10 assembly component (from any crafting skill), and you will get mats plus one assembly slot component MK-10) If you have multiple crafters, then the cheapest way to get the slot components. 0 and the extra power they bring compared to the 45 is not worth the trade off (power is capped when you're level scaled and there's plenty of it on gear anyway). General Discussion. Augments are definitely necessary. November 23, 2023. 5 billion credits to make 1 level 300 augment. 3. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. It says it has a 20% success chance, so statistically I should have the recipe by now. This type of progression is not new to the game; however, 7. e. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical) If we have 15% Alacrity then our ability activations should take around 85% of the time they would normally take (i. By Xam Xam / July 11, 2022 / 3 Comments. Step 3: Select the Gear – Select the. Tanking for pve. This alone means that the gaps between the two are miniscule at worst, and the crit is substantial in high amounts of mainstat. . 4 damage, while power adds 57. To get this component you need to craft premium lustrous synth bonded attachment (PLSBA) and then deconstruct it. Legacy of the Sith Expansion FAQ. Do I just get parts or do I learn a schematic. Your Starship is home base for you and your crew. Another thing is the gear up system in PVP. Gold 300 augments (Superior [Type] Augment 77 + Augmentation Kit 11). The only reason it is, is due to speccing into will of the sith, which provides an extra 6% - and the buff on willpower, an additional 5% (total of 11%). I am talking about buying a Augment for which I do not have a schematic for. Now they add more to the list of improvements and rebalancing of how you can get your. You also have a 30k price to add the augment kit to the gear. Martok73 • 6 mo. So you would just be throwing your money away buying any now. For example if you have 109,8% accuracy but you don't want to change one of your power/critical or powe/alacrity enhancements to power/accuracy then just add one accuracy augment to get over accuracy cap. They do still require the MK-11 kits, but it’s really hard to justify using the 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. 2. Something like crystal system from black desert, like have a screen where you activate your augment build, and have multiple builds in that screen and have that screen be accessible from all the characters in your account. How do i get 'Augmentation Slot Component MK-10' ? According to an old thread "The only way to get these is by Reverse Engineering Premium (Green) quality items from crafted items" -- is that is still the case and if so what is the best item to reveres engineer it from, for a cybertech ? 3. Accuracy augments are an augment item modification and focus primarily on the Accuracy attribute with a secondary focus on Endurance. 0 Powertech Changes Preview and Analysis (PTS) SWTOR 7. You can learn the schematics from crafting trainers once you max your crafting level (600). “Best gear”: With update 7. Almost everyone should get this tier of. Let Us Remove MK-11 Augment Kits from Gear. 1. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armstech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. There was never a safety measure for this so you have to be extra careful when upgrading gear. Acquire (craft, player-to-player trade, GTN) an augmentation kit MK- X , (1) and find a modification station. Posted September 24, 2014. Btw, just so you get the idea of how ducked the market is, purple augs which cost 8-10 mil are now 65-80 mil per piece. 0 Expansion launches on February 15, 2022!When will we start getting info about this? I know yall are wrapped around discussing conquest, but that's your own fault. 3. - With GSF each week you can get 4. Posted January 27, 2016. Armormech, by comparison, makes significantly less used augments. While leveling in STAR WARS: The Old Republic, we want to ensure that Crew Skills are a way to help supplement your experience. - 4 classes of each faction with 5 companions each maxed is 10 presence from each one companion. Over a full set of gear's worth of augments, main stat will get you 50. The Legendary Items provide the following advantages to your EndGame Gearing Process at level 80 compared to what it was at level 75 in 6. 2. Crafting Endgame Gear. Though the progression breaks down at the highest (and lowest) ranks/levels. Accuracy augments are an augment item modification and focus primarily on the Accuracy attribute with a secondary focus on Endurance. . 15% Alacrity — 1213 stat points; The rest of your tertiary stats can go into Critical; RELATED Complete SWTOR EndGame Gearing Guide for Level 75More sharing options. there are two ways to get an Augment into an item: Crit or Kit. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Suggestion Box. . The current highest level augments are 236. Posted April 17, 2013. (5. Grophets Guides recommends using Superior Accuracy Augment 77 (Gold Augs) or Advanced Accuracy Augment 74 (Purple Augs). Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. But secondary stat augments are still good. Augmenting goals as a DPS follows the same rules – 110% accuracy or 1,590 accuracy points, meet your alacrity threshold, then the rest in crit. SWTOR Class Guides Menu Toggle. Expansion. maybe. The dedicated guide contains tips for all roles in both PvE and PvP. Between power and willpower, willpower is still the better augment, for now. Is one better than the other or is it just personal choice?Find the station to use. 2500 2418 7426 0. From this point on you begin the grind through the EndGame. Alacrity. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. The Level Sync Changes went live with 7. Drag your augment to the new slot and click apply. SWTOR Augments Guide. They take 2 of each of the 3 mats for your prof, and have a low crafting time. This article will cover all of the announced changes along with my analysis of the impact they’ll have on game balance. ago. Players without Augmented Operations gear will not be viable. Note that the materials for purple and gold augments are almost identical except that where the purple versions require 5 Legendary Embers, the gold requires a CM-1337 instead, which is the special mat that Cybertechs make out of 5 OEM-37 and 5 RPM-13 plus 5 Legendary Embers. I took out a few just to test it and ended up up with almost 40k health in a warzone (up from 34k), and that was just from taking out 4 augments. 2 live numbers. They could be taking a similar approach with the new crafting tier by releasing it sometime after R-4 Anomaly Operation. Hey all, I'm on a big debate on what augments to take. -. They will be Item Level 300, and named “Superior _____ Augment 77”, depending on the augment. 14 per point and slightly increases critical chance Endurance: Increases maximum health by 14 per point Power: Increases bonus damage by 0. A SWTOR Augments Guide to help you learn what Augments are, how to craft them and why. Introduction to SWTOR 7. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Pre-mades will get bored no longer having seals to club. But as others say, if you can live without, then wait. So often they need a few alacrity augments to help them hit their target. SWTOR Armormech Crafting Guide. Updated July 1, 2023. I don't really care about conquest, not my cup of tea, but I do want to know about the new augments. This is an overview of a new SWTOR Gear Calculator and Assistant tool, called Charplanner. They sell in Trade Chat because they're more expensive than the GTN allows. Can someone please honest and straight forward provide below the detail. On my server they run for a minimum of 420 mill. Your goal is to obtain the best possible gear for your needs. Biochem is the only crafting skill that gets you something you can't otherwise have, but even that is only to save money. Legacy of the Sith 7. This year we had the wonderful volunteer Zahk help add over 400 guides to the list! 2023: With the new SWTOR forums, it's also allowed us to post. What augment would you recommend and why?Just yesterday I got my average gear rating to 306 and was very happy until a friend of my said I don't use any augments so my stats are not the best…You could then use Accuracy augments to take it up to 110%. Armstech at level 600 after you purchase the unlock to get to 700 allows you to instantly craft item-rating 268 non-modifiable assault cannons, blaster pistols, blaster rifles, a sniper rifle, vibroknives and shotgun offhands, and at 680 allows you to craft augment kits, and the blue Alacrity and Absorb item-rating 276 augments. 0, gear stat makeup is rather set, aside from a larger stat pool depending on your gear’s item rating, quality and type. However, I probably wont rely on them and I certainly wont be mass producing them. 0 Rage Juggernaut PvE Guide (DPS) for beginners. . 0 PTS New UI and Sniper and Operative Changes; Changes to Gearing in 7. I might make one set of these augs just as a sort of long-term goal. . 2. 2. It holds augments of varying grade, less than or equal to the grade of the augment slot. The new Augments will require materials from Master Mode Operations, Ranked PvP Missions and Boxes, and the Cybertech Crew Skill to assemble the new materials. Powertech/Vanguard: Adjusted timing of some ability grants to smooth out the leveling experience. x500 Tech Fragments Solo + 300-500 Tech Fragments Guild. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. What's the trick with Augments and Bolster? EDIT: Nevermind, figured out Rishi stronghold applies bolster so I can go tinker there. That "Purchase" button is something you can purchase that has to do with augments.